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 Halo: Behind The Battle of Reach Signups

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Ididyamom
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ryknow69
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Will this be used as the next RPG, you decide!
Yes
Halo: Behind The Battle of Reach Signups Vote_lcap67%Halo: Behind The Battle of Reach Signups Vote_rcap
 67% [ 2 ]
No
Halo: Behind The Battle of Reach Signups Vote_lcap0%Halo: Behind The Battle of Reach Signups Vote_rcap
 0% [ 0 ]
Depends on PoR or Avid
Halo: Behind The Battle of Reach Signups Vote_lcap33%Halo: Behind The Battle of Reach Signups Vote_rcap
 33% [ 1 ]
No opinon
Halo: Behind The Battle of Reach Signups Vote_lcap0%Halo: Behind The Battle of Reach Signups Vote_rcap
 0% [ 0 ]
Depends on How good it starts
Halo: Behind The Battle of Reach Signups Vote_lcap0%Halo: Behind The Battle of Reach Signups Vote_rcap
 0% [ 0 ]
Total Votes : 3
 
Poll closed

AuthorMessage
ryknow69
Mgalekgolo
Mgalekgolo
ryknow69


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Number of posts : 1216
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PostSubject: Halo: Behind The Battle of Reach Signups   Halo: Behind The Battle of Reach Signups Icon_minitimeMon Jan 28, 2008 5:46 pm

Since the H:BoC4 is coming to a climax, I propose this topic for the next RPG segment, I will edit my Gun list, and move it to another topic for all people to use. H:BtBoR takes place in the Orbital MAC Stations, Reach cities, bases, and landmarks, and even aboard some ships. You may choose a few selection of Teams(UNSC, etc)

There will be no flood, sentinels, or militia, at a certain timesection, we will begin glassing the planet, the RPG starts the day PoA was about to leave. Sparten characters are not allowed, you may be in space stion, ground, or a ship.



Insurrection-The rebels of the outer colonies sees the UNSC's greatest weakness, the covenant assault. Most of the Insurrection has died, due to the fact that, if left out of the UNSC, the planets of the Rebels would be weak to the covenant, but yet they still stand stronge against the UNSC, and now, the Covenant.

Covenant-The Covenant, after finding multiable artifacts leading to Reach, have launched a massive campaign to recover it, deep below the planets surface.

UNSC-The UNSC's massive military base is under seige from the alien dreadnought. They have every military ship they could muster, arming thoughs not meant for battle, and pre-paring for hell on all fronts, land, air, and space. Their MAC stations are under attack by boarders, the Innies are seeing their chance of the UNSC's weakness.

Same rules apply from last one, 2 characters only, no main canon, and no godly powered one Very Happy .

ty

Account name:
Name of Character:
Side/Team:
Rank, Statis, or Section of Military:
Backstory:


UNSC Players-
Account name: ryknow69
Name of Character: Lt. Jack Tio
Side/Team: UNSC
Rank, Statis, or Section of Military: Lt. of 6th regiment of ground assault force Delta
Backstory: A marine of the UNSC for 12 years, Tio was given numerous medals. During an assault on a covenant ship, he killed over 50 enemy hostiles. He is right now a drill instructor of the military camp Srat Knife when covenant ships approuched Reach. Now He starts off in a small town of Judieas, where the covenant decide to land.

Account name: ORDINATOR
Name of Character: Yule Long
Side/Team: UNSC
Rank, Statis, or Section of Military: Private, 5th Regiment of OPG Protection Force Beta
Backstory: A marine who has served in the UNSC for 2 years (rushed training), his birth planet is an outer colony. He hasn't seen combat yet and has the standard issue defensive weaponry when the battle begins his battle for Reach.


Insurrection Players-
Account name: Figyfu
Name of Character: Juilet Heart
Side/Team: Insurrecton
Rank, Statis, or Section of Military: Lieutenant, Boarding Craft pilot of Justice.
Backstory: A Ex-ONI Operative, she left do to inhumane Suspicions of the SPARTEN II project. She spent her last years of ONI gathering information for the Insurrection, all detailing about the unknown 'Spartens' that posed a high risk. She left the Military, as an Ex-ONI, she was followed all of her civilian life, till she was picked up at a Plane Jacking. Now she pilots a old style pelican, using it as a boarder craft to enter enemy bays, she is highly respected, but now, the alien race threatens the human race, and her suspicions of taking advantage of the moment of the UNSC's weakness is right. The leaders of the Insurrection grow angry, due to the Covenant, most of the Outer Colonies are leaving the Insurrection, for UNSC defense, they take all the chances they get, to rid of the UNSC.


Covenant Players-

Weapons For the Covenant:
Type-24 Directed Energy Rifle-It is a common light weapon in the Covenant army, primarily wielded by Elites and invented by Ijka 'Snovoli. The Plasma Rifle uses induced plasma instead of projectile ammunition, firing directed energy bolts. This means that the weapon draws from a power source to generate its energy bolts rather than firing individual cased projectiles like a conventional weapon. The base power output of the rifle is 100-150 Kv @ 2-3 dA, and the rate of fire is 420 to 600 rounds per minute.

Type-24 Directed Energy Pistol-The Plasma Pistol, like the Plasma Rifle, is a directed energy weapon that fires bolts of superheated ionized gas (i.e. plasma) instead of traditional Human ballistic ammunition. This Covenant weapon is capable of quickly firing low-powered shots, or of charging a single high-powered blast which can rapidly deplete energy shielding. This high-powered shot makes the Plasma Pistol a formidable strategic weapon if used in concert with other infantry weapons.

Type-33 Guided Munitions Launcher(Needler)-The Needler is a highly unusual Covenant weapon in that it fires pink, translucent, crystalline projectiles. It is most often wielded by Unggoy (Grunts), and Yanme'e (Drones), but Sangheili(Elites) have also been seen utilizing this weapon. Its razor sharp crystalline projectiles are fired from this elaborately designed Covenant weapon; it is widely believed that they use heat or organic signatures to home in on targets. Although easily deflected by energy shields, the needles cause a chemical reaction in close proximity resulting in an explosive effect.

Type-50 Radiation Carbine-It is a semi-automatic weapon that combines high accuracy with decent stopping power. It is used primarily for mid-range combat. Unlike most standard-issue Covenant weapons such as the Plasma Rifle, the Carbine does not run on a battery. Rather, it fires semi-solid, radioactive projectiles from an 18-round cylindrical magazine, carrying pure radioactive liquid. It has a similar feature to the assault rifle and the battle rifle: telling how much ammo is in the magazine. It is sometimes carried by Brutes and Elites, though this is not usually their preferred weapon. In the hands of an enemy Brute or Elite, they can be deadly, allowing them to engage their enemies at mid range with deadly accuracy.

Type-34 Fuel Rod Gun(purple version)-It fires eerie green pulses of deadly radiation that transverse to the target in a parabolic arc. This indirect line of fire makes the Fuel Rod Gun often a difficult weapon to wield. Indirect hits will barely be effective, and direct hits are nearly impossible. But, it has the ability to partially stun a hit target, so a bombardment can take out one, but leave the wielder vulnerable for too long to live.

Type-1 Energy Blade-The Energy Sword's plasma is held into a blade-like form by small magnetic-field generators built into the handle mechanism. This technology is found in all of the Covenant plasma weapons. The Energy Sword holds a high significance in Sangheili culture. Only high ranking Elites are permitted to wield an Energy Sword. Sangheili culture even allows an Elite with great sword skills to mate with any female he chooses, but they may not marry. This is to make sure that the 'Swordsman' genes are passed to as many offspring as possible.

Type-52 Paricle Beam Rifle-The Beam Rifle is an extremely powerful weapon capable of sniping enemies from long ranges. A single headshot is enough to neutralize an enemy while a shot to the body will collapse an enemy's shield. Unlike the Human Sniper Rifle, the Beam Rifle runs on a battery much like Plasma Pistols and Plasma Rifles do. The batteries are the 3 purple crystals on each side of the gun, then entire cylinder is removed to replace the battery.

Type-21 Mobile-Stand Heavy Plasma Turret(shade)-The turret is not permanently fixed to the ground, supposedly for movement/deployment purposes. As such, explosives are an ideal way of uprooting the Shade and ensuring it is subsequently out of action. If the Shade is turned over, then it is possible to flip it back upright. It fires semi-seeking redish-blue rounds that, if sustained fire, will loose accuracy.

Type-51 MV Automatic Plasma Turret-this mobile stand turret fires a stream of plasma. The battery size lets it fire a range of 400-600 rounds. Small and portable, this turret is a devistating piece of the Sepertist army.


Weapons For the UNSC:
D77-TCI Pelican Dropship Carrier Chasis(Varients include 2 models, this is the Halo 1&2 model)-Standard armament consists of a 70mm weapon. Some dropships boasted twin chain guns firing depleted uranium slugs, although there didn't appear to be any on the Pelicans in Halo: CE. Missile pods, each holding eight ANVIL-II ASMs, can be mounted under each wing to engage more maneuverable or better protected targets. Fire control was typically delegated to the co-pilot, who was assisted by helmet-mounted display. A machine gun or 25mm grenade launcher can also be mounted facing out of the rear cargo hatch and folded flat against the roof of the internal bay when not in use by the crew chief or passenger.

Type-14 Magnetic/Anti-Tank Mine-It's used as both a mine and a satchel-charge type bomb. The arming fuse can be set for five, ten, or fifteen seconds, and has massive area of effect damage. The magnetic attachment device ensures that it will attach to a vehicle which passes over it.

Antlion Anti-Personnel Mine-are mainly used by the UNSC in an anti-infantry role, as their explosive yield does more damage to unshielded targets. They are capable of both proximity and manual detonation.

Asteroidea Anti-Personnal Mine-The Asteroidea Anti-Personnel Mine is an explosive device used by the UNSC. Asteroidea mines have eight arms along with pressure triggers. They can apparently be thrown through the air easily and explode producing shrapnel similar to the Fragmentation Grenade.

C-7 Foaming Charge-is a highly explosive compound that is used in demolitions by UNSC forces. It is comprised of various chemicals that react to a signal electrical shock administered through a detonator stick. It is liquid in vacuum, but once contact with a hard surface and oxygen occurs, it becomes a foaming, semi-solid adhesive resin.

C12 Shaped Charge-are used mainly for heavy demolitions and can also be used as weapons. This compound is extremely dangerous and very volatile. A small 4x4x4 inch cube alone can level a five story building. It's solid, but malleable enough where it can be shaped into different forms to stick to surfaces better, and is detonated with electro-shock detonator sticks or remote detonators.

Fougass IED-is a barrel that is buried in the ground. It has Grenades in the bottom of it and can be filled with Napalm ("Fire" Fougasses) or spent shell casings ("Shrapnel" Fougasses). They can be remote detonated, sending fire and shrapnel upwards, above the ground.

Lotus Anti-Armor Mine-is a UNSC explosives ordnance. Lotus anti-tank mines are used to defend an area by seeing the surrounding area with sensitive mines. Although most Covenant vehicles hover over them, they are activated by motion, not pressure, and so make extremely effective forms of suppression for all infantry and vehicles. It is powerful enough to tear through a Scorpion Tank in one blast. The mines can also be used against infantry.

Satchel Basic Charge-Marines use satchel charges to clear large, reinforced doors or obstacles out of the way, although they are also often used as offensive weapons to dislodge dug-in enemy troops. They contain C9 plastic explosive and can penetrate half a meter of Titanium-A.

Thermite-Carbon Cord-is a type of incendiary device used by the UNSC. It consists of a long wire of unknown type with a charge. Once the charge is activated, a large amount of heat energy is released, and the subsequent burst of heat is capable of enormous amounts of anti-material damage, melting through solid metal.

TR/9 Anti-Personnal Trip Mine-The trip mine can be activated by proximity or touch. Once deployed, it can be identified by a high pitched beeping noise or by a distinctive flashing orange light on its top. Its blast radius is considerably larger than a grenade explosion or rocket explosion allowing vehicles to be thrown into the air. The trip mine can not be deactivated once deployed. It will explode after about ninety seconds if nothing triggers it. However, it can be remotely activated by projectile weapons or grenade explosions.

M7 Caseless Sub-Machine Gun-The M7/Caseless Submachine Gun is a fully automatic, gas-operated, magazine fed, dual wieldable, short range sidearm. The SMG fires 5x23mm Caseless FMJ (Full Metal Jacket) rounds from a 60-round magazine at a velocity of 427 m/sec (1300 ft/sec) with an extremely high rate of fire (15 rnds/sec or 900 rnds/min). This high rate of fire combined with the weapon's relatively low weight leads to tremendous recoil and forces the barrel steadily upward after continuous fire. It also sports a telescoping stock and fore-grip. The SMG lacks range (only being effective up to 50 meters) as well as accuracy so it is strictly a short range weapon.

M7S Sub-Machine Gun-This model utilizes silencer technology. The M7S barrel is inlarged to use a Laser and suppress sound and muzzle flash. Increasing accuracy from decreased recoil, however, power is decreased because of the slowing of projectile velocity from the suppressor.

M90 Mk. II Close Combat System-It has a 12 shell magazine, it has the best effective range of all the Models overall. It could kill weak or injured targets at medium ranges, and could kill nearly any infantry target in one close or point blank shot. It even had the offensive capabilities to take on Lightly Armored vehicles.

MA5B Assault Rifle-The MA5B Assault Rifle is a bullpup (magazine behind trigger) fully-automatic rifle. Its magazine can completely fit inside the weapon; it therefore must be double, triple, or even quadruple-stacked to carry 60 rounds of 7.62mm. Each clip is 20 but as stated, can be stacked to fit a total of 60 rounds.

M9 HE-DP Grenade-The UNSC issued M9 High-Explosive Dual-Purpose Grenade functions in a manner very similar to contemporary hand grenades. A blast bursts the grenade's shell open and sends many small metal fragments flying at high speed, causing major damage in a nine meter (30ft) radius.

M19 SSM Rocket Launcher-The M19, alternatively called the SPNKr or the Jackhammer, is a heavy ordinance weapon of the UNSC arsenal. It fires HEAT (High Explosive Anti-Tank) rockets. The launcher sports a 2x scope and can fire rockets over long distances with devastating accuracy.

M19-B SAM Missile Launcher-This is a heavy ordinance weapon used by the UNSC. It fires high-powered surface-to-air missiles and was deployed for the UNSC ground forces. It uses a simular base as the M19 SSM version. This one sports a 4x zoom for the handler.


Weapons For the Innsurection:

Other weapons will continue to be edited in.



Last edited by ryknow69 on Sat May 16, 2009 5:32 pm; edited 10 times in total
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Mgalekgolo
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PostSubject: Re: Halo: Behind The Battle of Reach Signups   Halo: Behind The Battle of Reach Signups Icon_minitimeMon Jan 28, 2008 6:33 pm

I'm gonna wait and see PoR's or Avid's opinion on it.
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Ididyamom
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PostSubject: Re: Halo: Behind The Battle of Reach Signups   Halo: Behind The Battle of Reach Signups Icon_minitimeMon Jan 28, 2008 10:28 pm

i say yes
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Mgalekgolo
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PostSubject: Re: Halo: Behind The Battle of Reach Signups   Halo: Behind The Battle of Reach Signups Icon_minitimeMon Jan 28, 2008 10:58 pm

ah but will you take part in it?
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ryknow69
Mgalekgolo
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PostSubject: Re: Halo: Behind The Battle of Reach Signups   Halo: Behind The Battle of Reach Signups Icon_minitimeTue Jan 29, 2008 7:30 am

This post is now converted to a continuation of the weapons list

Continuation of UNSC Weapons:
M247 GPMV Machine Gun-This gun is capable of spewing out an incredible number of rounds. The ammunition used is .30 caliber (7.62x51mm) rounds, this version is mounted and uses an Ammo Barrel containing 600 bullets.

M247 GPSV Machine Gun-This gun is capable of spewing out an incredible number of rounds. The ammunition used is .30 caliber (7.62x51mm) rounds, this version is mounted on small tri-pods and is mobile to move to diffrent locations. It uses either Square box ammo containers, which have 125 rounds, or belt fed.

M521 SV Repeating GL Gun-This Grenade Launcher uses simular ammunition as the Hog mounted one, Flashbang, smoke, HE, API, and Concussion. This one is on a mobile Stand that can be moved by a single marine.

M521 MV Repeating GL Gun-This Grenade Launcher uses simular ammunition as the Hog mounted one, Flashbang, smoke, HE, API, and Concussion. This one is mounted and implaced down by bults, reducing recoil and adding protection to the gunner.

SRS99C-S2 AMB Sniper Rifle-This rifle has a 2x and 10x zoom. Its equiped with oracle scope and nightvision. The four round clip is a slight disadvantage but its penetration is good enough to go throw the enemie's shields.

M6D Pistol-The M6D is a semi-automatic, recoil-operated, magazine-fed, magnum caliber handgun. It is most likely striker-fired, due to the fact that there is no external hammer. It fires the M225 SAP-HE (Semi-Armor Piercing, High Explosive) rounds from a 12 round magazine. It has a decent high rate of fire (3.5 rnds/sec or 210 rnds/min) with a very long effective range, being able to hit a target accurately up to about 90-95 meters. Its real range, however, is 122.5 meters (real range being how far the bullet can actually travel). The weapon’s accuracy alone is quite precise and has a very small shot spread at close and medium ranges. This, combined with its decent damage against current shield systems, makes it an acceptable weapon of choice when faced with shielded opponents. It is, however, even more effective against flesh and hard/soft armor, being able to kill most targets in 1 shot to the head or a couple of shots to the body (depending on the target).


Last edited by ryknow69 on Sat Mar 01, 2008 11:14 am; edited 1 time in total
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Mgalekgolo
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PostSubject: Re: Halo: Behind The Battle of Reach Signups   Halo: Behind The Battle of Reach Signups Icon_minitimeWed Jan 30, 2008 4:59 am

hey an idea if you don't want certain events happening (eg Flood appear) you should put it down some where.
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ryknow69
Mgalekgolo
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PostSubject: Re: Halo: Behind The Battle of Reach Signups   Halo: Behind The Battle of Reach Signups Icon_minitimeWed Jan 30, 2008 7:11 am

ahhhh yes
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Mgalekgolo
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PostSubject: Re: Halo: Behind The Battle of Reach Signups   Halo: Behind The Battle of Reach Signups Icon_minitimeSat Feb 02, 2008 6:42 am

i'll try to get two of my friends in on this, though I'm unsure how good they'll be at it. as long as they have fun its all good (without ruining it for me cause i have their only access to halo 3, so if they ruin this they don't get Halo 3 access)
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ryknow69
Mgalekgolo
Mgalekgolo
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PostSubject: Re: Halo: Behind The Battle of Reach Signups   Halo: Behind The Battle of Reach Signups Icon_minitimeSat Feb 02, 2008 8:15 am

oh so mean *crowd rants "Do it, do it, do it!"*
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ryknow69
Mgalekgolo
Mgalekgolo
ryknow69


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Localisation : Huntsville Texas, bitch 0_0
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PostSubject: Re: Halo: Behind The Battle of Reach Signups   Halo: Behind The Battle of Reach Signups Icon_minitimeMon Feb 25, 2008 3:17 am

here's mine!

Account name: ryknow69
Name of Character: Lt. Jack Tio
Side/Team: UNSC
Rank, Statis, or Section of Military: Lt. of 6th regiment of ground assault force Delta
Backstory: A marine of the UNSC for 12 years, Tio was given numerous medals. During an assault on a covenant ship, he killed over 50 enemy hostiles. He is right now a drill instructor of the military camp Srat Knife when covenant ships approuched Reach. Now He starts off in a small town of Judieas, where the covenant decide to land.
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Mgalekgolo
Mgalekgolo
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PostSubject: Re: Halo: Behind The Battle of Reach Signups   Halo: Behind The Battle of Reach Signups Icon_minitimeTue Feb 26, 2008 8:13 am

Account name: ORDINATOR
Name of Character: Yule Long
Side/Team: UNSC
Rank, Statis, or Section of Military: Private, 5th Regiment of OPG Protection Beta.
Backstory: A marine who has served in the UNSC for 2 years (rushed training), his birth planet is an outer colony. He hasn't seen combat yet and has the standard issue defensive weaponry when the battle begins, these are MA5B and M6D pistol.


Last edited by ORDINATOR on Wed Feb 27, 2008 8:39 am; edited 2 times in total
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ryknow69
Mgalekgolo
Mgalekgolo
ryknow69


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Number of posts : 1216
Age : 39
Localisation : Huntsville Texas, bitch 0_0
Registration date : 2007-07-14

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PostSubject: Re: Halo: Behind The Battle of Reach Signups   Halo: Behind The Battle of Reach Signups Icon_minitimeTue Feb 26, 2008 5:27 pm

MA5B and M6D pistol, 5th Regiment of OPG Purtection

Delta Intingment has 6 regiments, in every regiment is 10 companies, in every company is 6 platoons, in every platoon there is 8 squads, in every squad there can be 4-12 soldiers

Beta Intingment has 7 regiments, in every regiment is 11 companies, in every company is 5 platoons, in every platoon there is 9 squads, in every squad there can be 4-10 soldiers

then there is Alpha, Gamma, Charlie, Omega, Swift Angels, Eye Skys, and Blue and Red Sparten groups, thats just the ground forces.
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Mgalekgolo
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PostSubject: Re: Halo: Behind The Battle of Reach Signups   Halo: Behind The Battle of Reach Signups Icon_minitimeTue Feb 26, 2008 6:20 pm

so i drop the Beta bit and put 5th Regiment of OPG Protection? (whats OPG?)
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ryknow69
Mgalekgolo
Mgalekgolo
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PostSubject: Re: Halo: Behind The Battle of Reach Signups   Halo: Behind The Battle of Reach Signups Icon_minitimeWed Feb 27, 2008 1:42 am

you keep beta, read my 1st post, after i resize yours =P
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Mgalekgolo
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PostSubject: Re: Halo: Behind The Battle of Reach Signups   Halo: Behind The Battle of Reach Signups Icon_minitimeWed Feb 27, 2008 8:39 am

i still need to know what OPG means?
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ryknow69
Mgalekgolo
Mgalekgolo
ryknow69


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PostSubject: Re: Halo: Behind The Battle of Reach Signups   Halo: Behind The Battle of Reach Signups Icon_minitimeWed Feb 27, 2008 11:21 am

Orbital Platform Generator
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Mgalekgolo
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PostSubject: Re: Halo: Behind The Battle of Reach Signups   Halo: Behind The Battle of Reach Signups Icon_minitimeThu Feb 28, 2008 3:51 am

ah cool got it, so my character is on one of the MAC guns? like in Halo 2
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ryknow69
Mgalekgolo
Mgalekgolo
ryknow69


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PostSubject: Re: Halo: Behind The Battle of Reach Signups   Halo: Behind The Battle of Reach Signups Icon_minitimeThu Feb 28, 2008 5:47 pm

'generator' no, your on planet side, mine will start on planet and is heading for one of 5 of reach's elevators
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Mgalekgolo
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PostSubject: Re: Halo: Behind The Battle of Reach Signups   Halo: Behind The Battle of Reach Signups Icon_minitimeThu Feb 28, 2008 7:40 pm

oops sorry miss read that. how many generators are there? is there just that one location where all those Spartans were sent?
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Mgalekgolo
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PostSubject: Re: Halo: Behind The Battle of Reach Signups   Halo: Behind The Battle of Reach Signups Icon_minitimeThu Feb 28, 2008 8:47 pm

1 per every station, but only 2 entrances to them, spartens got the unlucky one, you got the other.
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PostSubject: Re: Halo: Behind The Battle of Reach Signups   Halo: Behind The Battle of Reach Signups Icon_minitimeFri Feb 29, 2008 1:45 am

ok cool.
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PostSubject: Re: Halo: Behind The Battle of Reach Signups   Halo: Behind The Battle of Reach Signups Icon_minitimeWed Mar 19, 2008 2:27 pm

heh, like it =D

Account name: Figyfu

Name of Character: Juilet Heart
Side/Team: Insurrecton
Rank, Statis, or Section of Military: Lieutenant, Boarding Craft pilot of Justice.
Backstory: A Ex-ONI Operative, she left do to inhumane Suspicions of the SPARTEN II project. She spent her last years of ONI gathering information for the Insurrection, all detailing about the unknown 'Spartens' that posed a high risk. She left the Military, as an Ex-ONI, she was followed all of her civilian life, till she was picked up at a Plane Jacking. Now she pilots a old style pelican, using it as a boarder craft to enter enemy bays, she is highly respected, but now, the alien race threatens the human race, and her suspicions of taking advantage of the moment of the UNSC's weakness is right. The leaders of the Insurrection grow angry, due to the Covenant, most of the Outer Colonies are leaving the Insurrection, for UNSC defense, they take all the chances they get, to rid of the UNSC.
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ORDINATOR
Mgalekgolo
Mgalekgolo
ORDINATOR


Male
Number of posts : 1181
Age : 34
Localisation : Shifting from place to place.
Registration date : 2007-07-29

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PostSubject: Re: Halo: Behind The Battle of Reach Signups   Halo: Behind The Battle of Reach Signups Icon_minitimeThu Mar 20, 2008 10:59 pm

that character sounds pretty cool. Very Happy
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Prophet of Reality
Mgalekgolo
Mgalekgolo
Prophet of Reality


Male
Number of posts : 1564
Age : 31
Localisation : Somewhere over the rainbow
Registration date : 2007-06-10

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PostSubject: Re: Halo: Behind The Battle of Reach Signups   Halo: Behind The Battle of Reach Signups Icon_minitimeSat Mar 22, 2008 11:28 pm

if it means anything.... superb work guys!
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http://halogenerations.heavenforum.com
ryknow69
Mgalekgolo
Mgalekgolo
ryknow69


Male
Number of posts : 1216
Age : 39
Localisation : Huntsville Texas, bitch 0_0
Registration date : 2007-07-14

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PostSubject: Re: Halo: Behind The Battle of Reach Signups   Halo: Behind The Battle of Reach Signups Icon_minitimeSat Mar 22, 2008 11:31 pm

yea
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