*EVERYTHING IS STILL IN THE WORKS. THIS IS NOT THE FINISHED CONCEPT YET*
On Bungie.net someone was asking about what Bungie's next project was, after Halo 3. This got me thinking about what could be done with the huge Halo universe and I started thinking an RPG would be awesome. They could make such a great RPG out of the Halo Universe.
Here is a brief description:
Especially if it is very open and non-linear (like Morrowind or World of Warcraft but offline). Like, you could choose a faction like the Rebels, UNSC (Which would give you the choice of being a Marine or ODST and each would have special attributes), etc. and you could change them throughout the game, of course, but you would lose all of your progress in the faction. You could choose what race, too (Grunt, Jackal, Elite, Brute, Hunter, Human, and any others I missed that would make a good RPing character). The biggest mistake they could make is making it into a KOTOR RPG. While that game is great, there is no need for another one with Halo models. I mean, we already have Mass Effect which seems to be very similar in many ways.
Here is a more detailed description:
1. Story
--A. Faction
-----1. Alliance
--------a. Human / Elite
--------b. Grunt
--------c. Hunter
-----2. Covenant Horde
--------a. Grunt
--------b. Brute
--------c. Jackal
2. Character Development Choices
--A. Races and Attribute Bonuses
-----1. Human
-----2. Elite
-----3. Grunt
-----4. Jackal
-----5. Hunter
-----6. Brute
--B. Classes and Attribute Bonuses
-----1. Sniper
-----2. Medic
-----3. Close Combat Soldier (can't think of a better name...oh well)
-----4. Special Operations Soldier (Spec Ops)
--C. Guilds (again, not sure about name)
-----1. UNSC
--------a. Marine
--------b. ODST
--------c. Spartan
-----2. Rebels
-----3. Separatists
-----4. Loyalists
--D. Attributes and Skills
1. Story - All stories give unique and very powerful gear, items, and abilities that cannot be obtained in any other way.1. A.Faction:
1. A. 1. Alliance:
a. Human / Elite: Main quests have the Player get involved in the Restoration Age following the Human-Covenant War. Players help their race's Military leaders with rebuilding their Armed Forces and they are tasked with numerous missions involving interacting with civilians on any of their races home planets. Some quests will face the Player with supporting the alliance between the Humans and the Covenant. The humans and Elites have similar quest lines, but they are based on their own race and vary accordingly. By now, all of the Elites are part of the Alliance, or dead.
b. (Alliance) Grunt: Grunts are involved with helping others to build a strong Grunt civilization. They are still faithful to the Elites and the Alliance, but are trying to become less dependent on them. Quests, also, include the Player working with Elites and Humans to a small degree.
c. Hunter: The Hunters are one of the least effected races by the war. They only care about not being separated from their brother or sister. All hunters pair with their sibling. They always go into battle with them and wont go anywhere without them. It is this pairing that makes them such a deadly creature. The Player's partner was taken away from him/her by a Covenant Loyalist group, with hopes that they could use it to help rebuild their force, and has to find and rescue it.
1. A. 2. Covenant Horde:
a. (Covenant) Grunt: The Covenant Grunts that survived the H-C War are trying to rebuild their own civilization. The difference between the Alliance Grunts and the Covenant Grunts is that the Covenant Grunts' Main Quest focuses exclusively on restoration. They have no more ties to any other race in the Horde, however, they have an even worse relationship with the Alliance, understandably. All of the quests include rescuing other Grunts or helping to rebuilding the grunt force and civilization.
b. Brute: The Brutes, like the Grunts, are trying to rebuild their civilization, but they are still faithful to the Prophets and their beliefs and teachings. Their quests involve traveling to find more Forerunner artifacts and another way to start the "Great Journey."
c. Jackal: The Jackals are still allied with the Brutes and the Main quest has the Player go on missions, given by the Brute leaders, to help them in their searches. However, they have their own goal, as well. The Player will, also, receive quests from Jackal leaders that are less in favor of the brutes, but does not go against their alliance.
2. Character Development Choices2. A. Races and Attribute Bonuses: All bonuses are very slight and do not effect game play all that much later on in character development.
2. A. 1. Humans - Humans receive a bonus in Medium Range Combat, Marksman, Heavy Weapons, Communications, Light Armor, and Explosives.
2. A. 2. Elite - Elites receive a bonus in Close Range Combat, Light Weapons, Communications, Stealth, Heavy Armor, and Explosives.
2. A. 3. Grunt - Grunts receive a bonus in Close Range Combat, Light Weapons, Explosives, Light Armor, Stealth, and Restoration.
2. A. 4. Jackal - Jackals receive a bonus in Marksman, Shields, Light Weapons, Light Armor, and Medium Range Combat.
2. A. 5. Hunter - Hunters receive a bonus in Medium Range Combat, Shields, Heavy Weapons, and Close Range Combat. (Has a special Smash ability to ram into the enemy)
2. A. 6. Brute - Brutes receive a bonus in Medium Range Combat, Close Range Combat, Heavy Armor, Light Weapons, and Heavy Weapons. (Has a special Enrage ability that increases mellee damage)
2. B. Classes and Attribute Bonuses: Class - Bonus (Recommended Races)
*All classes can be played with any race*
2. B. 1. Sniper - Gives bonuses to Marksman and Heavy Weapons. (Human, Jackal, Elite, Brute)
2. B. 2. Medic - Gives bonuses to Restoration and Light Armor. (Grunt, Human)
2. B. 3. Close Combat Soldier - Gives bonuses to Close Range Combat and Heavy Armor. (Human, Brute, Elite, Hunter)
2. B. 4. Spec Ops Soldier - Gives bonuses to Stealth and Light armor ( Elite, Grunt)
2. C. Guilds: Name - Description - Races it is available to
*Some guilds may have Branches, which are select upon recruitment*
2. C. 1. UNSC - The Humans and Elites are restoring their military, colonies, and home lands. In order to do so, they need strong soldiers to help fight the enemies, gather resources and information, and help the civilians on their planets - Any Human can be recruited into the UNSC, but Elites, (A)Grunts, and Hunters are required to prove themselves worthy to the Humans.
2. C. 1. a. Marine: Any Alliance race can become a Marine at any level. Quests are easy and, therefore, the rewards lack value in anything other than low levels.
2. C. 1. b. ODST: Any Elite or Human with moderate Medium Range Combat and Heavy Armor skills can become an ODST. Quests are of moderate difficulty and the rewards are targeted toward the mid range of levels.
2. C. 1. c. Spartan: Spartan training can only be selected by Humans with a high skill in Heavy Armor, Heavy Weapons, Light Weapons, Close Combat, and Medium Range Combat and a moderate skill in Marksman, Finesse, Explosives, and Light Armor, or by Elites with the above and a high trust level with the UNSC. Quests and their rewards require a high level character.
2. C. 2. Rebels - A group who lack confidence in the rule of their people, but refuse to ally with their rulers' enemies - Human
2. C. 3. Seperatists - The Elites, Grunts, and Hunters learned the truth about the Halo's and the "Great Journey" and stood against the Covenant - Elite, (A)Grunt, Hunter
2. C. 4. Loyalists - The Brutes, Jackals, and some Grunts stayed with the Prophets in their campaign for the "Great Journey" and they still do, even after the war - Brute, Jackal, (C) Grunt
2. D. Attributes and Skills:
2. D. 1. Light Armor
2. D. 2. Heavy Armor
2. D. 3. Close Range Combat
2. D. 4. Medium Range Combat
2. D. 5. Marksman (Longe Range Combat)
2. D. 6. Explosives
2. D. 7. Communication
2. D. 8. Stealth
2. D. 9. Sheilds
2. D. 10. Light Weapons
2. D. 11. Heavy Weapons
3. Gameplay:3. A. Combat: Combat is not that of your typical RPG. Usually, in an RPG, the player has a certain chance of hitting the target. For any Oblivion players, this combat is very similar. The player has an aiming reticle in the middle of the screen like in previous Halo games (if you are in First Person Mode, which is toggleable to Third Person) and that is where the projectiles will go. With mellee weapons, such as the Energy Sword or the Gravity Hammer, the player must get close enough to the enemy for the weapon to hit the target. The screen in Third Person Mode is similar to that of Gears of War, but everything still works the same way as FPM.
3. B. Looting Corpses: When you kill your target, walk up to it and press the action button to bring up the inventory screen. One side will show your own inventory and the other will be the corpse. Select any item you wish to take from the corpse and it will go into your inventory. Possible drops include armor pieces (Left/Right foot, Legs, Left/Right Hand, Chest, Left/Right Shoulder, Head), Weapons, Medic Packs, Money, miscellaneous items, and upgrades for weapons and armor.
3. C. NPC Interaction: When talking to an NPC, a screen comes up with subtitles and possible response/topic choices (Think something like that of Mass Effect, but with more choices). As any RPG does these days, the choices you make while talking to an NPC effects how they see you as a person and will react appropriately. Any character can be killed in the game. The result of this is losing possible mini quests or quest targets and huge amounts of trust, but the contrary could occur too. For example, if you were in an area full of Rebels and went on a killing Rampage, it will be extremely difficult to make them trust you again (and they will attack you on sight, or try to bring you into captivity if it is a small crime), but the UNSC will see that you destroyed a potential threat to their people. Their trust will not go up as far as the Rebels' trust went down, because they don't know the cause or if you would do it too them just as quickly, but it will help greatly if you are trying to achieve something that requires trust from a guild. However, characters that are part of a Main Quest will respawn after a week (game time) and will not give any loot or experience, making them pointless and inconvenient to kill.
3. D. Multiplayer (Xbox Live, Splitscreen, System Link, or any combination of those): Multiplayer is the same as single player. All of the areas in Singleplayer can be explored in Multiplayer, but there are even more ares in Multiplayer. You start by choosing your character and who you are going to go on with (up to 50 players in the same game) or you can search for a random game that has already been set up. When you arrive in the game, you can try to group up with up to as many people as in the game, or you can try to combat the easier areas by your self. Groups are needed to successfully complete a dungeon, which give special, rare items. The looting system and options are the same as World of Warcraft's system. By default, the group will alternate corpses to loot. If a player doesn't want the items, anybody else can grab it. Any rare items are rolled on to see who gets it. There are, also, different choices for looting systems and tweaks you can make to them.
To be continued...
*Yes, I said World of Warcraft. If you don't like that the game that I want made is, in a couple ways, similar or even the same as World of Warcraft I don't really care. Not to be rude or anything, but I canonly say one thing to that...This is not your game and you can leave if you don't like it.
Now, enjoy and have a good day!
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