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 Halo 3 beta analysis

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PostSubject: Halo 3 beta analysis   Halo 3 beta analysis Icon_minitimeTue Jun 12, 2007 9:38 am

Anything you think should be put in taken out/changed???
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PostSubject: Re: Halo 3 beta analysis   Halo 3 beta analysis Icon_minitimeTue Jun 12, 2007 9:39 am

I think they should put in the good old fuel rod

sorry for double post.
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PostSubject: Re: Halo 3 beta analysis   Halo 3 beta analysis Icon_minitimeTue Jun 12, 2007 5:36 pm

i hope fuel rod comes to multiplayer too....


i like it as is
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PostSubject: Re: Halo 3 beta analysis   Halo 3 beta analysis Icon_minitimeTue Jun 12, 2007 5:37 pm

oh ya... go fuel rod! Smile
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PostSubject: Re: Halo 3 beta analysis   Halo 3 beta analysis Icon_minitimeTue Jun 12, 2007 5:50 pm

carrying a turret is awsome


missile pod FTW
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PostSubject: Re: Halo 3 beta analysis   Halo 3 beta analysis Icon_minitimeWed Jun 13, 2007 9:52 am

A fuel rod cannon would be ok if it did 1/2 or 3/4 damge so that it was'nt as powerful as the rocket launcer.
Get rid of missle pods and give rockets back their tracking capabilities.
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PostSubject: Re: Halo 3 beta analysis   Halo 3 beta analysis Icon_minitimeWed Jun 13, 2007 10:58 am

Yeah.. the pod sucks.. but lock on also does..
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PostSubject: Re: Halo 3 beta analysis   Halo 3 beta analysis Icon_minitimeThu Jun 14, 2007 12:18 pm

lock on doesn't suck. the laser is the best weapon, period.
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PostSubject: Re: Halo 3 beta analysis   Halo 3 beta analysis Icon_minitimeThu Jun 14, 2007 5:54 pm

i didn't like rocket homing.... it made it useless to be in any vehicle... as 1 rocket in the right place can 1 hit kill any vehicle.....
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PostSubject: Re: Halo 3 beta analysis   Halo 3 beta analysis Icon_minitimeThu Jun 14, 2007 9:05 pm

Okay guys, i just bought the GamePro magazine w/ a 16 page story about H3 in there. Anything interesting i'll post.

BWUAH HA HA HA!!
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PostSubject: Re: Halo 3 beta analysis   Halo 3 beta analysis Icon_minitimeThu Jun 14, 2007 9:49 pm

Not fair lol Razz do post plz... i'll try to get a news section up so u can post stuff...
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PostSubject: Re: Halo 3 beta analysis   Halo 3 beta analysis Icon_minitimeThu Jun 14, 2007 9:54 pm

yes please do share
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PostSubject: Re: Halo 3 beta analysis   Halo 3 beta analysis Icon_minitimeThu Jun 14, 2007 11:38 pm

The beta is terrible. If the MP is in anyway close, I guess I am going to play h2. They destroyed so many elements of the game, and I though what they did to h2 was bad. It lacks the thing that separates the good kids from the noobs. The game play is slowed down a lot. They destroyed the BR and the pistol and just left the carbine to rape. The Pistol would have a better chance of being the MLG starting weapon over the BR even if it takes 5 shots. Though the BR has distance now its almost impossible to get a four shot mid range. I only got four shots up close.

h1 was fast.
h2 was medium
h3 is slow.
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PostSubject: Re: Halo 3 beta analysis   Halo 3 beta analysis Icon_minitimeThu Jun 14, 2007 11:44 pm

dude... it was the beta....


everyone ive talked to has said that the beta is very fast paced.... and every gameplay video ive watched confirms that it is very fast paced....

i only got to play 3 rounds.... and in all 3 rounds i had more fun then i ever did in halo 2......


and bungie has acknowledged the carbine issue
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PostSubject: Re: Halo 3 beta analysis   Halo 3 beta analysis Icon_minitimeSat Jun 16, 2007 4:14 am

I'm sorry but Halo 2 drops my jaw even to this day. I was not impressed with the Beta. I threw my crack down in the garbage after 2 days, seriously. Honestly, theres is nothing like getting clutch kills in h2.

I know this sounds really nooby but I'll say it anyways. The decrease in Auto Aim is Halo 3 makes the battles longer and boring. Halo 2 actually made me believe MC was the master of all weapons and vehicles...

And for those who think H3 was fast paced, well theres a difference of fast paced and everyone fighting the same spot because the maps are GHEYYYYYY.

Maybe if the beta was released with some less ghey maps maybe I would have enjoyed it.
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PostSubject: Re: Halo 3 beta analysis   Halo 3 beta analysis Icon_minitimeSat Jun 16, 2007 11:47 pm

Whats this guys problem?

A. It's a beta

B. It's Halo

C. Longer battles? Really? By a few seconds maybe...

D. The maps were not finished and still fun
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PostSubject: Re: Halo 3 beta analysis   Halo 3 beta analysis Icon_minitimeSun Jun 17, 2007 8:59 pm

Okay guys, here's the low-down on the weapons from the GamePro magazine...

BruteShot: can now hold 6 shots and has improved accuracy

RocketLauncher: no heat-seeking, no zoom, but significantly increased damage

Shotgun: noly 6 shells per magazine, devastating in close quarters

BattleRifle: slightly weaker

BeamRifle: No noticeable changes

Carbine: no noticeable tweaks; flashier and jucier sound and visual effects

PlasmaRifle: flashier effects, fundamentally the same

SMG: a 'zippier' firing rate

SniperRifle: vetor-style nightscope (helps spot hidden enemies) addition

FragGrenade: Faster fuse, slightly less splash damage, can only carry two at a time.

PlasmaGrenade: 'cornea-frying special effects'

AssaultRifle: 32 round clip

MissilePd: fires miniature heat-seeking missiles, low ammunition and slows movement speed

Chaingun: common turrent weapo, accuracy is limited, slower movement

Needler: powerful weapon, ripid firing rate, samll ammo clip

PlasmaPistol: battery life 'leaks' away when overcharged, and is less likely to home-in on enemies, ccan now disable vehicles

SpartanLaser: a vehicular sniper rifle, three second firing delay

SpikeRifle: spiritual succesor to BrutePlasmaRifle, sptis out rapid-fire stream of red-hot spikes, very powerful

Magnum: slower firing rate, but more powerful, holds 8 rounds, can't zoom

EnergySword:weapon-switch delay, ammo meter now introduced

SpikeGrenade: sticks to walls and sprays shrapnel, instantly kills enemies, sticks to enemies

Copyright GamePro July 2007
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PostSubject: Re: Halo 3 beta analysis   Halo 3 beta analysis Icon_minitimeSun Jun 17, 2007 11:06 pm

hmm...thats really interesting.. though some of the stuff i was a little dissapointed like the frags ( less can be carried ) etc. ..... hey when u mean on energysword part....(weapon-switch delay ) u mean that u have to power it off/on before/after u take out another weapon?
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PostSubject: Re: Halo 3 beta analysis   Halo 3 beta analysis Icon_minitimeSun Jun 17, 2007 11:13 pm

I personally played somewhere around 100 matches on the beta... trust me when I say it will be worth it.
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PostSubject: Re: Halo 3 beta analysis   Halo 3 beta analysis Icon_minitimeSun Jun 17, 2007 11:50 pm

It means that when you switch to the EnergySword, it will delay before it powers on.

(i wish i played the beta *sniffle*) Mad
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PostSubject: Re: Halo 3 beta analysis   Halo 3 beta analysis Icon_minitimeMon Jun 18, 2007 10:05 pm

I just wish i could of played it longer...
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PostSubject: Re: Halo 3 beta analysis   Halo 3 beta analysis Icon_minitimeWed Jun 20, 2007 2:13 am

i only got to play like 3 rounds Sad
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PostSubject: Re: Halo 3 beta analysis   Halo 3 beta analysis Icon_minitimeWed Jun 20, 2007 10:21 am

I didn't get to play at all. And all anyone talked about was how great it was.
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PostSubject: Re: Halo 3 beta analysis   Halo 3 beta analysis Icon_minitimeSat Jun 30, 2007 12:39 am

hehe lol... i didnt get to play it either Sad ... cant wait to get Halo 3!
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