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 Halo: Reach Beta Breakdown – The Weapons

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kimerajamm
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Registration date : 2010-08-14

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PostSubject: Halo: Reach Beta Breakdown – The Weapons   Halo: Reach Beta Breakdown – The Weapons Icon_minitimeFri Sep 10, 2010 10:25 pm

Next week, Bungie and Microsoft are letting a test version of Halo: Reach's multiplayer matchmaking out into the wild. For the full rundown of everything it includes, check out our in-depth Halo: Reach Beta Hands-On, and then peep the crazy Halo: Reach Beta Weapons Montage below.

That'll get you all caught up on what to expect from Bungie's behemoth of a beta. But if you want to go even further (I thought you did), there's even more Reach madness to nerd out on. So IGN is kicking off a week of hardcore Halo hotness with a new Beta Breakdowns series. These articles will take you further inside the Halo: Reach beta, doling out details on the new modes, loadouts, maps, abilities and more. And what better place to start than with my favorite subject – weapons.
Halo: Reach Beta Breakdown – The Weapons Montage_inline_1272324214
A lot of your favorite Halo guns will be back in Reach, and I'm not going to call them all out here. Yes, the Sniper Rifle is back, along with the Shotty, the Rocket Launcher, the Gravity Hammer and more old friends. Pick them up in Reach, and it'll pretty much feel like putting on a pair of comfy old slippers. But don't get too relaxed, because there are some changes in store, too. Below, you'll find detailed descriptions of Reach's brand-new weapons, along with some classics that have been somewhat revamped. Take a look, and sound off in the comments section with your thoughts. Let's lock 'n load.




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